One is to have oxygen-friendly plants and critters in the base where they can be tended to in safety and close to home. Time is a hot commodity in Oxygen Not Included, and there are many building strategies that can save precious minutes and mitigate common problems for duplicants. However, many other critters and plants do very well in oxygen-rich atmospheres and can be kept inside the base for ease of access. Some critters and plants, like dreckos or balm lilies, will not produce while in oxygen. However, once the player has researched shipping and has access to the auto-sweeper, this is no longer necessary. At first, vital machines like the water sieve can be kept inside the base, as long as the player can disperse the heat with wheezeworts, radiant pipes, or liquid. These should be kept outside the main base. In Oxygen Not Included, some machines can produce dangerous, realistic byproducts, like excess heat, unbreathable gasses, or hazardous liquids. However, ONI is designed so that, as the dupes need more materials to survive and eventually thrive, they encounter more dangers and need more space to grow their colony. At first, dupes should have their basic needs met with two outhouses, research stations, basic power generation, a microbe musher, water, and cots. Careful planning can make all the difference in a colony sim that is so punishing on its colonists.īuilding a base out slowly is the way to go when beginning Oxygen Not Included. As a player’s base expands, there are several important factors to consider. With so much danger for duplicants, it is essential to provide a space that is reliably safe from outside hazards so that dupes can recover from a hard cycle’s work in peace, with fresh oxygen to breathe, clean floors to dance on, accessible food to eat, and masterpieces to enjoy. Building an efficient base can be a daunting task in Oxygen Not Included.
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